![]() ![]() At 11am PST on Thursday, September 2nd, we're going to embarrass ourselves in front of the world by playing in an exhibition Highlander match.Here's what it looks like in-game:įinally, a couple of quick competitive notes: So, to celebrate the release, we're going to give a nifty Soldier visual update to anyone who buys Worms Reloaded before Thursday, September 2nd, allowing him to sport two Holy Hand Grenades and a new Soldier helmet. While we removed grenades from the game during early development, we left two of them dangling on the front of the Soldier as a teasing reminder of what once was. We shuffled our feet and nervously explained that some soon-to-be-fired idiot had removed all of TF2's grenades.īut luckily, we were saved by our own shoddy workmanship. The conversation was going swimmingly until they said that the best item to use would be the Holy Hand Grenade. ![]() So, we approached them and politely asked if we could include an iconic element of their game in TF2. Being massive fans of their work, all the way back to the original Alien Breed, we thought it'd be fun to do something with them. The fine folks over at Team 17 are about to release Worms Reloaded this week. You probably thought we were done for the day too, but we've barely started this blog post. Check out the FAQ for the full breakdown. The text will show up in the item descriptions, so it should be short and fun. In it, you can compete with other fans to write fictional missives about the glory of your favorite TF2 hat, with the prize of getting your words right into TF2 itself. Introducing the first ever TF2 Hat Describing Contest. That's right: you'll be competing over who can describe hats the best. So we reached into our comprehensive bag of solutions, and pulled out our well-worn one-trick pony: Community Contest Time!įans have been mailing us for some time now, asking for a contest that didn't involve modeling or level design. (Here's a pro-tip for you youngsters: Build your career on a skill that isn't something five-year-olds can do.)īut then someone pointed out that, even though writing's incredibly easy work, it's still technically work. At first we weren't terribly concernedpartly because most of the team wasn't even aware the game had writing in it, but mostly because everybody here, unlike the writers, knows how to perform a skill AND write words. This has become a bit of a poison pill for the rest of the TF2 team, all of whom possess strong opinions about working (against it), naps (pro), lunches (very pro) and complaining (big fans).Īs part of the fallout, this morning the writing team refused to do their work for the month, which was to write today's blog post and name some hats. Since our recent Art Pass Contest, our level designers have gone back to their default state at the TF2 offices, which is to say, doing nothing, taking naps, eating lunch, and complaining. The healing is not as rewarding as the hurting! AugTF2 Team ![]()
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